The rune now heals allies inside for the duration, but the rune now ends significantly sooner. You and your allies in the area gain Minor Protection and Minor Endurance, reducing your damage taken by 5% and increasing your Stamina Recovery by 15%, and are healed for 82 every 0.5 seconds. Upon activation, enemies in the area are feared for 5 seconds.Įnemies in the initial area upon activation are feared.īrand the earth at your location with a rune of protection for 8 seconds. You and your allies in the area gain Minor Protection and Minor Endurance, reducing your damage taken by 5% and increasing your Stamina Recovery by 15% You and your allies in the area gain Minor Protection and Minor Endurance, reducing your damage taken by 5% and increasing your Stamina Recovery by 15%īrand the earth at your location with a rune of protection for 20 seconds. Brand the earth at your location with a rune of protection for 20 seconds.
Fire a Dawnguard Vampire Hunter's crossbow bolt to strike the enemy for 739 Physical Damage.įire a Dawnguard Vampire Hunter's crossbow bolt to strike the enemy for 739 Physical Damage.įires an additional bolt at other enemies near the initial target for 22% less damage.įires an additional bolt at other enemies near the initial target for less damage.įire a Dawnguard Vampire Hunter's crossbow hook to pull an enemy to you, dealing 493 Physical Damage, and reducing their Movement Speed by 30% for 4 seconds.ĭecrease the range and damage, increases the cost, but pulls the enemy to you and snares them.Increases the damage and stuns enemies hit. Arm yourself with Meridia's sacred sword and dispense her retribution, dealing 1026 Physical Damage to enemies in front of you and an additional 1230 Physical Damage over 6 seconds.Īrm yourself with Meridia's sacred sword and dispense her retribution, dealing 1027 Physical Damage to enemies in front of you and an additional 1233 Physical Damage over 6 seconds.Īfter activating, you Weapon Damage is increased by 300 for 20 seconds.Īfter activating, your Weapon Damage is increased.Īrm yourself with Meridia's sacred sword and dispense her retribution, dealing 1233 Physical Damage to enemies in front of you and an additional 1479 Physical Damage over 6 seconds, and stunning them for 2 seconds.
Each Dark Anchor closed gives ? Reputation, and each undead or daedra defeated gives ? reputation. Improving your rank will grant you new titles, and will unlock further skills. To rank up in the Fighter's Guild, you must destroy Dark Anchors and kill Undead and Daedra.
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Hilan's Invitation: "Talk to Hilan." How to Rank up in the Fighter's Guild You may join the Fighter's Guild after you have discovered some Lorebooks (special books spread throughtout the world that shine blue with magical properties) and then travelling to the first zone Guildhall.Īicessar's Invitation: "Talk to Aicessar."